Friday, 7 October 2011

Design break (*smh* at this title)

Okay, this is as much as a preparatory break as I can get before delving into the murky waters of software programming. Honest confession: as much as I love the subject and most especially, its results (it's like playing god watching a program automate a manual process or in my case, entertain its users), I have to admit to the dirty, irritating angles t it". Yeah, it doesn't come easy for me at least (I can't speak for others). The reasons for the conflicting angles for me stems from how much work I need to put in most times give it's not an in-born skill. If any's still having problems understanding where it is I'm coming from or what it is I'm driving at, the next line should explicitly spell out my message. I have to ponder through tons of multiple texts to get grounded in some core areas of these programming languages. While programming goes beyond cramming lines of codes, thanks to libraries, it's still a harrowing experience fleshing out the logic behind what connect the basics of every language which as I have since found out share a common ground in a number of subjects particularly for Object Oriented Programming where I dwell. OMG! I hope I made sense with the foregoing lengthy statement but anyways, I'll proofread later.

So, what's the inspiration for this piece? Simple! I just pored through hundreds of lines to get a background peek into the programming theme for the game (yeah, I'm developing a game) I hope to build. After enduring an hour long stare at the monitor and confident enough to say I have an above average grasp of the concept, I took a detour to one of my favourite pages, naijastories where my recent publication juts got published. So, I woke up to see my piece titled "Nature's burden" had been put up with one comment so far. Then I thought, this means I'll keep going back and forth to see the number of views and comments it receives over the course of a week. This has been the routine whenever I put a piece up for public consumption. I'm eager to get feedback on my work as it spurs my energy to keep up my interest in writing. Away from that, the relationship with my programming skills and related ideas is such that I hope and believe same gets replicated when I eventually have this gaming product out as a software or app. Yeah, that's where I'm headed by God's grace. I hope to have my product up in the market for people to buy then scale to port across multiple platforms or devices. That's where I'm going. I love what I do even though it's very challenging but the motivation itself derives from bracing up to conquer the very challenges.

Financial rewards? Well, it's a considerable factor that just will come. For now, I'll keep doing my thing.

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